How We Actually Teach
Most education platforms give you videos and wish you luck. That doesn't work for game development—you need feedback on your specific code problems.
Our approach combines structured lessons with hands-on project work. You'll spend roughly 60% of your time building and 40% learning new concepts. This ratio matters because reading about collision detection is useless until you're debugging why your character falls through platforms.
- Weekly project milestones with real code review from instructors
- Small cohorts (max 20 students) so questions actually get answered
- Focus on Python frameworks used in production mobile games
- Portfolio projects you can show in job applications or freelance pitches